Explanation of the CIE88 2004 Tunnel Lighting Standard
The standard is
officially called "Guide for the Lighting of Road Tunnels and Underpasses"
and this article is about the 2004 version, which is currently in use.
It replaces the 1990 version.
This article is
a user friendly summary of the standard and ignores some details, for
example daylight screens and emergency lighting.
I'll
just be looking mainly at the requirements for lighting tunnels in the
daytime, a large part of which concerns the effect of the luminance of
the areas surrounding the tunnel entrance.
For an explanation of what luminance means, this book will help you:
For an explanation of what luminance means, this book will help you:
You may have noticed that as
you approach a long tunnel in bright sunlight the entrance often seems
like a black hole:
In these cases,
if there was an obstacle (like a stopped car or a drunk pedestrian) just
a few meters into the tunnel you would not know it until it you heard
the thump!
(Note that you
need to know the difference between luminous intensity, illumination
and luminance to understand this article.)
The problem with
tunnel lighting design is that tunnels have many variables which affect
their safety. Some of the most important are:
- The age of the driver.
- The dryness or wetness of the road.
- The speed of the automobile.
- The external light conditions.
- Atmospheric conditions (fog being an extreme example)
- Traffic density.
- Maintenance of the tunnel lighting.
- The inclination of the tunnel.
It is neccessary
that the driver sees into the tunnel entrance from the outside
so he or she is justifiably confident about entering the tunnel. Of course
the other concern is that once inside the tunnel they can understand the
geometry of the tunnels easily. i.e they can see the walls and know that
they are in the correct lane!
Generally lighting
a tunnel at night is easier than lighting a tunnel during the day.
If it is dark outside, then the change from driving outside a tunnel and
driving inside a tunnel is smaller.
During daylight
hours the problem is that while the eye can adapt from light (outside
the tunnel) to dark (inside the tunnel), it cannot adapt very quickly.
A slow moving car gives the eye more time to adapt than a fast moving
car. That's one reason not to exceed the speed limit when entering a tunnel!
The
obstacle
The CIE88 2004
standard has taken the position that it is impossible to define a level
of visibility for all sorts of objects you might find inside a tunnel.
Some tunnels contain only cars, some tunnels contain pedestrians and cyclists.
Some cyclists don't switch on their lights! So the standard takes a "standard
object" which must be visible at the entrance to the tunnel. This
standard object is is a 0.2m x 0.2m square having a reflectance of 0.2:
The object or
obstacle is placed at the entrance to the tunnel, standing on the road
surface, and the "stopping distance" is such that when the driver
sees the object he must be able to stop in time without crashing into
it.
Long
and short tunnels
There are officially
defined long and short tunnels, and in general short tunnels are those
where the driver can easily see the exit of the tunnel from the entrance.
This means that some "short in length" tunnels are treated as
long ones when the short tunnel bends and the driver cannot see the exit
from the entrance.
So there are three
cases
- Geometrically long tunnels.
- Optically long tunnels (they may be geometrically short, but they're bent).
- Short tunnels (short and straight)
The sort of lighting
level which needs to be applied is determined by the decision graph shown
below. You start at the top answering the questions as you go downwards
until you come to one of the three answers:
(I often
wonder what we are expected to do if the answer to question 4 is 0.3,
i.e. medium wall reflectance.)
The threshold
zone lighting level is the lighting level at the start of the tunnel.
Explanation
of terms used in CIE88 2004 standard.
Design speed:
The speed for which the tunnel is laid out. It is often the same as the
maximum speed allowed just outside the tunnel.
Reference point:
A point in the center of the approaching lanes 1.5m above the road surface
and outside the tunnel at the stopping distance away.
Stopping distance:
The distance neccessary to safely stop the vehicle moving at the design
speed. It is composed of the distance taken for the reaction (of the driver)
time and the distance taken for the braking time.
Vertical Luminance,
Ev: Vertical luminance is simply the luminance
of a vertical plane, the normal to the plane is horizontal.
Contrast
Revealing Coefficient, qc : The ratio between the
luminance of the road surface and the vertical luminance at a given position:
qc = Lr/Ev
, illustrated here:
Symmetric Lighting:
When the luminaire throws light equally backwards against the traffic
flow and forwards with the traffic flow. In the example below the photometric
solid has "wings" which are symmetrical along the
traffic flow.
Counter-beam Lighting
(CBL): When the luminaire throws light "backwards" into the
flow of the traffic.
Pro-beam Lighting:
When the luminaire throws light along the flow of the traffic.
The luminance curve for tunnels
A very important
graph shows how the the luminance should change as the car moves into,
through and out of the tunnel:
In general for
long tunnels the interior zone is much longer than shown above. I've contracted
the interior zone so the interesting entrance and exit luminances are
show clearer. Remember that the above graph is a graph of luminace against
distance.
Let's look at
a more detailed version of the first half:
Lseq,
Lth, Ltr and Lin
are all luminances, hence the "L". They are explained in more
detail below. Luminance is roughly the apparent brightness, what the eye
percieves, not to be confused with illumination or luminous intensity.
Note that the
Access Zone and the Stopping Distance (SD) are the same. The access zone
is the section of road before the tunnel entrance, starting outside the
tunnel, at the stopping distance from the tunnel entrance. So Lseq
is the luminance in that section of "open" road. Notice that
luminance falls once we get near the tunnel, because the tunnel mouth
will start to dominate the visual field. This is shown graphically here:
Consider the three
images, as the tunnel gets closer the "average brightness" percieved
by the eye goes down. However well lit, in the daytime, the tunnel always
has a luminance lower than the external environment.
Once the car is
inside the tunnel it is in the "Threshold Zone", called this
because the car is on the threshold between external road and the
tunnel proper. As shown above the length of the threshold zone should
be at least the stopping distance (SD).
Right after the
Threshold Zone is the Transition Zone, where the luminance will fall to
a (more or less) fixed value which most of the tunnel will have.
The
Interior Zone has the fixed luminance value which will last until the
car gets to the Exit Zone.
The Exit Zone
is often where external daylight illuminates the last part of the tunnel,
and where the driver sees the external, brighter, landscape dominate his
or her visual field.
The values Lth
etc are generally taken to be minimum, and tunnel lighting should be at
these minimums of above them.
Percieved
contrast.
The percieved
contrast is defined like this:
So it is the relationship
between the luminance of the object and the luminance of the road. Obviously
we'd like them to be different, if they are the same the contrast is 0!
Remember that the object is a 0.2m square with reflectance (rho) of 0.2.
Now Lop
and Lrp (used in the equation above) are defined
as a sum of other luminances passing through mediums of varying transparency
(transmittance). The windshield for example will reduce the luminance
of the object because it does not transmit all the light which hits it.
And the atmosphere too is not completely transparent.
Lop
and Lrp are calculated like this:
For example the
atmosphere between you and the obstacle has a luminance (very small usually,
unless you are in brightly lit fog) and this lumiinance is attenuated
by tws, the transmittance of the windscreen.
Lseq
is important. It is called the Equivalent Veiling Luminance. When light
enters your eyeball it bounces around and gives a veil of light over the
ordinary clean image. Lseq is considered to come
from all the objects around a 2° cone of vision. The driver should
be concentrating on that 2° cone, but the veiling luminance will reduce
the contrast of what he sees.
It is not explicitly
stated in the standard but I assume that the 2° cone of vision goes
to the high resolution part of the retina. Other parts of the retina are
medium or low resolution.
Compare perceived
contrast with intrinsic contrast. The latter is the contrast when the
you are very close to the object, in other words when there is no atmospheric
or glare effects. Percieved contrast is different from intrinsic contrast
because you are far from the object and light from other sources enters
your eye, and the atmosphere between you and the object also reduced the
contrast.
Lighting in the threshold zone.
You must be able
to see other road uses in the dark threshold zone while you are driving
outside the tunnel and are at the stopping distance away from the tunnel
entrance. Obviously we are trying to avoid the "black hole"
effect. Mathematically the percieved contrast
should be at, or higher than, a given minimum.
Lth
is the luminance in the first part of the tunnel, and is the horizontal
section of the threshold zone (after the tunnel entrance in the graphs
above). Lth is calculated like this:
Cm
is the minimum percieved contrast required percieved contrast required.
Rho is the reflectance of the obstacle (often set at 0.2) and qc
is the contrast revealing coefficient. Generally all these numbers
are given to us, except for Lseq...
So Lseq
is the luminance created inside the 2° cone by light outside
of the 2° cone. So this surrounding light veils what you are looking
at, reducing the contrast.
How is Lseq
calculated? You can either actually go to the tunnel and measure it with
appropriate instruments, or use a graphical method explained below.
A polar grid (Adrian's diagram) is
superimposed on the view of the tunnel entrance and its surroundings.
Here is the grid :
You can understand
it better if you see it over a photo:
The 2° cone
is shown by the inner circle with the X in the middle. Inside your eye
light from the other sectors invade that inner disk (on the retina of
your eye) and reduces visibility there. The grid helps us get an idea
of the luminance surrounding the cone.
Each area has
been calculated to have the same influence on the 2° cone as all the
others. Larger areas at the edge of vision have the same effect as smaller
areas near the center of vision, given the same luminance in both areas.
The image above
is actually a screenshot from a program which will sum the areas in the
correct portions for you, giving you a value for Lseq. The program is
LITESTAR 4D Tunnel Plus from
OxyTech. Here is a fuller screenshot:
(For
different standards there are slightly different radial grids, click here for a comparison of UNI11095 2003, CIE88 2004 and UNI11095 2011)
The standard requires
that each quadrilateral is assigned a percentage of Sky, Road, Rocks,
Building, Snow, Vegetation and Tunnel mouth. And each type of area is
assigned a luminance.
Different areas
occupy different amounts of the "quadrilaterals". Here is an example:
For example Sky
is 8 kcd/squ-m in the example shown below. The luminances change with
season and hour of course.
Lseq
is a weighted sum of all the quadrilateral areas. The weights are the
percentages of area type (Sky, Vegetation etc.) present in the area.
Back to that horrid
looking formula:
We calculate Lseq
with the grid, and all the other values in the equation are known to us.
The threshold zone's constant luminance of Lth
should last half the stopping distance, and then fall linearly to 40%
of Lth. At which point we move into the transition
zone...
The
transition zone length and luminance.
The transition
zone is the last zone before we hit the internal lighting zone of the
tunnel. Here is a closeup of the move from threshold zone to transition
zone.
In the transition
zone a new formula takes over, as shown above. The numbers are arranged
so that at t=0 (0 meters into the transition zone) Ltr
is almost exactly 0.4, thus taking over from the 40% linear fall in the
second half of the threshold zone.
How
do we calculate the transition zone length? Contact me for a detailed explanation.
How do we calculate
the stopping distance? Contact me for a detailed explanation.
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